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Norsfell

We are
Norsfell

An independent game studio based in Montreal, Canada.
Developers of Tribes of Midgard and Aftergods.

About Us

Forge new genres
that bring people together

Many winters ago, four adventurers sailed upon the shores of a cold but prosperous land. One night, they constructed a fire on top of a momentous peak to ask the wise god Odin what lie ahead of them. Inside the smoke danced bear warriors and golden halls, whispering ravens and far away realms. It was then that the four pledged to call their banner Norsfell.

Rooted in the heart of Montreal, Norsfell is an independent game studio crafting PC and console multiplayer experiences. Inspired by rich mythologies and ancient sagas, we blend mechanics to create fresh, genre-fusing games designed to connect players through an unmistakable artistic signature.

Meet the team
Our Games

Worlds we’ve built

Aftergods key art
In development
Aftergods

Play as a god who survived Ragnarök! Rise from the aftermath to form a new pantheon and restore the fallen Seeds of the World Tree. Recruit followers, build temples, and battle giant monsters solo or with friends across a mythical handcrafted open world.

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Tribes of Midgard key art
Tribes of Midgard

A vibrant blend of survival, roguelite and Action-RPG for 1-10 players! Craft legendary items, grow your home base and embark on an epic journey through procedural realms to face towering creatures hel-bent on unleashing Ragnarök. Valhalla can wait, Einherjar!

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Our Crew

Meet the team

The artisans behind Norsfell's games. Discover the Viking hidden within each one of them!

Julian Maroda
Julian Maroda
Co-Founder, CEO, Minister of Creation

Lulled by chiptunes at a very early age, Julian captains the drakkar and directs all matter of creative design at Norsfell. This half-man, half-Belgian beast also acts as propaganda master with his body made of 10% Vikings.

Arnaud Contri
Arnaud Contri
Co-Founder, Minister of Art

Passionate of science-fiction and fantasy, this expert in graphic design and pyrotechnic effects defines the artistic vision at Norsfell. He finds the equilibrium in characters and story, UI and scenery. To take their souls.

Régis Cajet
Régis Cajet
Co-Founder, Minister of Development

The Reg is Norsfell’s technical director. Seeing life in 0s and 1s, he communicates with servers effortlessly and catch exceptions quicker than his digital shadow. A new way to look at reality!

Benjamin Jouan
Benjamin Jouan
Co-Founder, Minister of Progress

World trekker Ben is back-end developer at Norsfell. This problem solver makes time management his shield and code hacking his sword, thus creating an accomplished warrior who loves couscous!

Richard
Richard
Senior Game Designer

Keeping watch on the design intentions day and night, Richard is always strategizing our next move. With the precision of a finely-forged war hammer, his quest is clear: craft the perfectly imbalanced experience.

Bryan
Bryan
Senior 3D Artist

Traveler of the 7 seas, Bryan joined the Viking clan as a modern age sculptor and blacksmith. This shaman who exists in a world of triangles now fiddles with his polygon magic to create a spectacle of any concept.

Simon
Simon
Gameplay Director

Passionate about games and motivated by challenges, Simon is a raven programmer who loves to conquer problems and claim victories on behalf of Odin. After all: impossible n’est pas français!

Sydnee
Sydnee
Senior Community Manager

Sydnee is our favourite community person after JP, and she aims to unite players far and wide. An online-dwelling creature, she is passionate about games and has an affinity for crafting a virtual presence.

JP Beck
JP Beck
Marketing Director

JP is our favourite community person after Sydnee. His goal is to seek an army of strong Vikings that will help our team fight the Giants. His dream was to work in games and live in Canada. Mission accomplished!

Marie
Marie
Lead Character Artist

Born in the French Elven woods, Marie traveled the north to make this tribes her new home. Using her magical modeler runes, she summons new creatures into the world and breathe colorful life into their essences.

Zack
Zack
Game Director

Ever vigilant, the LumberZack stands guard to keep watch over the nine realms and prepare for battle against the risks of game development. Securing defenses and sounding alarms, he makes Heimdallr proud.

Fabien
Fabien
Technical Animator

After having explored the world, this islander settled down in Midgard to share his modern sculpting skills with passionate banner folk. Because life is movement, Fabien weaves the web of Wyrd to make inert objects move.

Ana
Ana
UI Artist

Control schemes enthusiast, Ana trained in the not-so-arcane arts of graphic design and game design in the primordial Ginnungagap. She now brings her experience to Midgard to offer the best visual/tactile feedback.

Olivier
Olivier
Lead Concept Artist

Olivier joined the Viking clan to weave visual tales, chronicling humanity’s adventures throughout the Nine Worlds. Armed with a stick from Yggdrasil itself, his art captures every detail the eye can see.

Lysane
Lysane
Studio Head

Born in the blistering cold lair of a treasure hoarding dragon, this Seer joined the tribe to ensure they are always provided for. Watching over the spirit of the troops (and their loot), Lysane breathes a passion for games.

Franck
Franck
DevOps Programmer

Wandering between worlds, Franck draws from the roots of Yggdrasil to strengthen the foundations of its inhabitants and buildings. He carries with him the wonders of each Realm as he travels into the next.

Judi
Judi
QA Tester

This valiant hunter takes no prisoners when it comes to tracking down elusive issues that could hamper a game’s success. Armed with an eye for detail greater than Odin’s, no bug in the nine realms can escape Judi’s sight.

Louis
Louis
Senior Concept Artist

An avid illustrator and gardener raised on the cold islands of the North, Louis uses his seer magic to guide the crafters of Midgard and their creations. For this oracle, the past, present and future are all intertwined.

Francis
Francis
Gameplay Programmer

Curious by nature, the daring explorer known as Francis wields both logic and patience to ensure a safer journey for the tribe. Tinkering with tools and schematics, this Viking helps to keep the drakkar afloat in all weathers.

Carl
Carl
Back-End Programmer

Inspired by the flaming sword of Surtr, Carl travelled to Muspelheim to learn their secret craft. Upon his return to Midgard, he shared what he learned by forging a back-end so strong it could withstand Ragnarök itself!

Maxime
Maxime
Graphics Programmer

A lifelong practitioner in the dark arts of computer graphics, Maxime roams all over Midgard to alter the very bones of the land. Just like Freyja, he is joined by a pair of mischievous cats who never leave his side.

Stéphanie
Stéphanie
Senior Concept Artist

Armed with naught but her pen, Stéphanie journeyed North to join the tribe and explore Midgard further. Wielding the pen of power, she manifests visions to guide the sculptures of the clan’s crafters.

Marius
Marius
Expert Gameplay Programmer

A wanderer, Marius joined the grand expedition to Vinland to establish a new home. Upon the distant shores, in the thick of the game creation battlefield, he wields his axe in honor of Mímir’s infinite knowledge.

Patricia
Patricia
Environment Artist

Through her artistic background, Patricia is adept at weaving beautiful pieces of gear together, ensuring that those with a sense for fashion can brave the world around them in comfort, and with some flair.

Katherine
Katherine
Lead 3D Animator

Odin’s Seidr is no match for this animator. With a sense for visual poetry that would make Bragi weep, Kat sees past the web of Wyrd with such clarity that she could even teach the Allfather a thing or two.

Florence
Florence
3D Artist

Florence enthusiastically studies dwarven art to give shape to magical gear and mighty creatures. Just like the Vikings, she is fascinated by the animals of the Nine Realms and has a soft spot for shiny things.

Thomas
Thomas
3D Animator

Traveling along the Eastern shores, Thomas found himself amongst a tribe of Vikings! Dazzled by his puppeteer skills, they accepted him as one of their own. Now he must learn their ways to become a true warrior!

Cole
Cole
Producer

When he isn’t wrestling Jörmungandr or petting the very good boy Fenrir, Cole patrols the Nine Realms of game development. Despite his trickster nature, he makes sure to quell the chaos in Midgard, not cause it.

Eric
Eric
QA Tester

Apprentice to Heimdallr, Eric surveys the Realms for looming threats, ever standing guard against the unending tide of bugs. By his strength, the good people of Midgard are gifted a peaceful sleep at night.

Antoine
Antoine
IT Specialist

After a long, 10 year voyage beyond the northern fjords, Antoine took the Bifröst to lend his spear in support of his fellow companions. Armed with new secrets, he ensures the clan’s hardware is always ready for battle.

Vincent
Vincent
Level and Environment Artist

This nature-loving woodland spirit has the ability to create exquisite magical items while cheerfully arranging the very land to his harmonious delights. Sociable and joyful, Vincent is always at the ready to help the tribe.

Jean-Michel
Jean-Michel
Lead Level Designer

Once but a simple traveler from Midgard, Jean-Michel came across a Seed of Yggdrasil. Guided by his imagination, he tapped into its power to create entire new worlds, more fun than any mortal realm could offer.

Wayne
Wayne
Lead Environment Artist

An ancient builder forged from the depths of the Western mountains, Wayne is on a never-ending quest for the lost secrets of visual arts. He now lends his knowledge to appease the gods of his new tribe.

Coralline
Coralline
VFX Artist

A shaper of light and illusion, Cora is an alchemist of the unseen world. Forging reality through fire, shadow and pixel, she seeks harmony between the invisible and the tangible, for her thirst for knowledge is infinite.

Elio
Elio
Senior Designer Visuel

A seasoned raider with over a decade of experience, Elio dual wields the axes of Art and Design to carve into gameplay systems and ensure that the thrill of the adventure always feels good and intuitive.

Laurent
Laurent
Level Designer

Traveling the Realms in search of purpose, Laurent found his true calling in the creation of engaging worlds to explore. Aided by the lost knowledge of Dwarves and Giants, his passion for worldbuilding knows no bounds.

Maxime
Maxime
QA Manager

Venturing to the shores of Norsfell after many years preaching the virtues of Heimdallr, Maxime arms the warriors of Týr with test plans and clarity of action to ensure that the feast never ends.

PHOTO
Maxence
Marketing Specialist

For many winters, Maxence deciphered the runes of the market and the omens they bear. Channeling the skálds of old, he uses what he’s learned to spread new tales as worthy as the epic sagas of old.

Careers

Join the
Tribe

At Norsfell, we build more than just games. Driven by creativity, passion, and a shared mission, we face every new horizon together.

Ready to make a real mark? There’s a seat waiting for you on our ship. We look for adventurers who thrive on iteration. People who aren't afraid to test, learn, refine, and try again until the vision shines. Crew spirit is everything here: we succeed together, support each other, and tackle big challenges as one. If you're ready to take ownership and grow within a brilliant team, your journey starts now.